Compare a single render or a full project across Seedance, Kling, Sora and other current models. Choose the settings and number of attempts; the calculator uses Saga's live dollar price, not invented credit units.
5-second 720p examples: Kling 3.0 Standard $0.59, HappyHorse 1.1 $0.69, Seedance 2.0 Fast $0.76, Kling 3.0 Pro $0.78 and Seedance 2.0 $0.95 per attempt. ; the live board below supersedes this snapshot.
Set one render below, then tell us how many finished clips you need and how many attempts you expect per clip. Every total updates from the public Saga pricing API.
| Model | Supports | Per attempt |
|---|---|---|
| Seedance 2.0 † | 480p · 720p · 1080p · 4K · audio | |
| Seedance 2.0 Fast † | 480p · 720p · audio | |
| Kling 3.0 Pro | 720p · audio | $0.78 / 5s$0.157 per second |
| Kling 3.0 Standard | 720p · audio | $0.59 / 5s$0.118 per second |
| HappyHorse 1.1 | 720p · 1080p | $0.69 / 5s$0.138 per second |
| Sora 2 Pro | needs 4 / 8 / 12 / 16 / 20 s | — |
Project totals include creative retries because a usable clip often takes more than one attempt. Technical failures refund automatically; creative choices remain real generation attempts.
Ask what a five-second clip costs on any major AI video platform and the honest answer is: nobody can tell you without doing homework. One sells 1,000 credits a month for a subscription price; another sells gems in packs; a third meters compute units that are consumed at different rates by different models. The same underlying model — the identical model, licensed from the same lab — can sit behind three different unit systems at three very different effective prices.
The units are the problem. Prices are usually published; they are simply not commensurable. So comparison shopping quietly becomes impossible, and everyone stops trying.
You can do this for any platform in about two minutes, using only their own published pages. It is the calculation we would want someone to run on us.
Three things to watch while you do it. First, most pricing pages display the annual-billed monthly rate by default — if you are paying monthly, your real divisor is higher. Second, credits that expire are not credits you own; a plan whose unused balance resets each month has a higher effective price than the arithmetic suggests, and packs with a 90-day life are a real cost you should count. Third, check whether a failed render refunds. If it does not, every failure is a silent surcharge on the successes.
You do not have to trust this page, or even have an account. The board above is drawn from an open endpoint that returns every current rate in dollars — the same call the studio makes before it bills a render:
Script it, diff it over time, or quote it back at us if we ever drift. A studio that publishes its meter has to keep the meter honest. The rest of the promises →
One finished clip rarely means one generation. A useful production estimate multiplies the per-render price by the number of planned clips and the expected attempts per clip. Two attempts is a lean draft budget; three to five gives more room for motion, continuity and performance choices.
That is why the calculator starts with both numbers visible. It does not pretend that every first render lands, and it does not pad the price with a subscription you may not use.
At Saga on July 27, 2026, a five-second 720p attempt without audio costs $0.59 with Kling 3.0 Standard, $0.69 with HappyHorse 1.1, $0.76 with Seedance 2.0 Fast, $0.78 with Kling 3.0 Pro, or $0.95 with Seedance 2.0. The live calculator replaces this dated snapshot.
Because each platform invents its own billing unit — credits, points, gems, compute units — and the same model can consume different amounts of them on different services. The prices are usually published, but they are not commensurable, so like-for-like comparison requires converting everything back to dollars per render yourself.
Divide the plan’s monthly price by the credits it includes, then multiply by the credits that specific render consumes. Use the monthly-billing price rather than the annual-billed figure most pages show by default, and use the cheapest plan that can actually run the render you want.
Expiring credits and billed failures. A monthly credit allowance that resets, or a pack that dies after 90 days, means you paid for output you never made. And if failed renders are not refunded, every failure is a hidden surcharge on the renders that worked.
The providers’ live rates plus one flat service margin, quoted in dollars before each render. No credit unit exists on the platform, balances never expire, and failed renders refund automatically. The live board on this page and the public pricing API are both open to anyone.
Yes — https://sagastudio.app/api/pricing is public and unauthenticated, and returns the current dollar rate for every model the studio offers. It is the same call the composer makes before it charges you.
No credits, no subscription, no expiry — just a dollar figure before every render.
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